#glkit #glkview
Вопрос:
когда я использую это мой код
GLKView *glkView = (GLKView*)[mapView valueForKey:@"render"]; if([glkView isKindOfClass:GLKView.class]) { CAEAGLLayer *layer = (CAEAGLLayer *)glkView.layer; if([layer respondsToSelector:@selector(setPresentsWithTransaction:)]) { [layer setPresentsWithTransaction:NO]; } }
иногда по ошибке это приводит к ошибкам
base::internal::BindStatelt;base::internal::RunnableAdapterlt;void (Closure::Callablelt;void (lbs::navi::CoreNavigationType::type, dice::tbt::NaviType)gt;::*)(lbs::navi::CoreNavigationType::type constamp;, dice::tbt::NaviType cons consttamp;)gt;, void (Closure::Callablelt;void (lbs::navi::CoreNavigationType::type, dice::tbt::NaviType)gt; const*, lbs::navi::CoreNavigationType::type constamp;, dice::tbt::NaviType constamp;), void (Closure::Callablelt;void (lbs::navi::CoreNavigationType::type, dice::tbt::NaviType)gt;*, lbs::navi::CoreNavigationType::type, dice::tbt::NaviType)gt;::destroy(base::internal::BindStateBase const*)
и сбой приложения
за помощь,спасибо