#swift #xcode #core-graphics
Вопрос:
Цель: перевести функцию PixelBuffer с iOS (UIImage) на macOS (NSImage)
Что я сделал: код ниже.
Проблема: я получаю пустое изображение
Если у кого-нибудь есть какой-либо вклад, я очень признателен! : )
iOS/UIImage
func pixelBuffer(width: Int, height: Int, pixelFormatType: OSType,
colorSpace: CGColorSpace, alphaInfo: CGImageAlphaInfo) -> CVPixelBuffer? {
var maybePixelBuffer: CVPixelBuffer?
let attrs = [kCVPixelBufferCGImageCompatibilityKey: kCFBooleanTrue,
kCVPixelBufferCGBitmapContextCompatibilityKey: kCFBooleanTrue]
let status = CVPixelBufferCreate(kCFAllocatorDefault,
width,
height,
pixelFormatType,
attrs as CFDictionary,
amp;maybePixelBuffer)
guard status == kCVReturnSuccess, let pixelBuffer = maybePixelBuffer else {
return nil
}
CVPixelBufferLockBaseAddress(pixelBuffer, CVPixelBufferLockFlags(rawValue: 0))
let pixelData = CVPixelBufferGetBaseAddress(pixelBuffer)
guard let context = CGContext(data: pixelData,
width: width,
height: height,
bitsPerComponent: 8,
bytesPerRow: CVPixelBufferGetBytesPerRow(pixelBuffer),
space: colorSpace,
bitmapInfo: alphaInfo.rawValue)
else {
return nil
}
UIGraphicsPushContext(context)
context.translateBy(x: 0, y: CGFloat(height))
context.scaleBy(x: 1, y: -1)
self.draw(in: CGRect(x: 0, y: 0, width: width, height: height))
UIGraphicsPopContext()
CVPixelBufferUnlockBaseAddress(pixelBuffer, CVPixelBufferLockFlags(rawValue: 0))
return pixelBuffer
}
macOS
func pixelBuffer(width: Int, height: Int, pixelFormatType: OSType,
colorSpace: CGColorSpace, alphaInfo: CGImageAlphaInfo) -> CVPixelBuffer? {
var maybePixelBuffer: CVPixelBuffer?
let attrs = [kCVPixelBufferCGImageCompatibilityKey: kCFBooleanTrue,
kCVPixelBufferCGBitmapContextCompatibilityKey: kCFBooleanTrue]
let status = CVPixelBufferCreate(kCFAllocatorDefault,
width,
height,
pixelFormatType,
attrs as CFDictionary,
amp;maybePixelBuffer)
guard status == kCVReturnSuccess, let pixelBuffer = maybePixelBuffer else {
return nil
}
CVPixelBufferLockBaseAddress(pixelBuffer, CVPixelBufferLockFlags(rawValue: 0))
let pixelData = CVPixelBufferGetBaseAddress(pixelBuffer)
guard let context = CGContext(data: pixelData,
width: width,
height: height,
bitsPerComponent: 8,
bytesPerRow: CVPixelBufferGetBytesPerRow(pixelBuffer),
space: colorSpace,
bitmapInfo: alphaInfo.rawValue)
else {
return nil
}
context.saveGState()
context.translateBy(x: 0, y: CGFloat(height))
context.scaleBy(x: 1, y: -1)
self.draw(in: CGRect(x: 0, y: 0, width: width, height: height))
context.restoreGState()
// NSGraphicsContext()
CVPixelBufferUnlockBaseAddress(pixelBuffer, CVPixelBufferLockFlags(rawValue: 0))
return pixelBuffer
}
``