#module #arguments #command #discord.js #embed
#модуль #аргументы #команда #discord.js #Внедрить
Вопрос:
всякий раз, когда я набираю $effect [тип покемона], я хочу иметь возможность видеть встраивания, которые я сделал для этого конкретного покемона. Например, $effect fire будет отображать последствия пожара с сообщением о внедрении. Должен ли я выполнять аргументы, а затем вводить команду args =, чтобы аргументы были записаны как тип pokemon, а не как args[0] ? Если да, то как мне отобразить встраиваемые элементы? Потому что module.exports не работает вообще. Пожалуйста, будьте конкретны в своих ответах больше, чем обычно! Мне трудно понять такие вещи, как размещение и команды, поскольку я новичок. Однако приветствуется любая точка в правильном направлении! Вот код и где они установлены!:
бот> index.js
const Discord = require("discord.js");
const fs = require("fs");
// Change the prefix
const prefix = "$";
const client = new Discord.Client();
client.commands = new Discord.Collection();
const commandFiles = fs
.readdirSync("./features/")
.filter((file) => file.endsWith(".js"));
for (const file of commandFiles) {
const command = require(`./features/${file}`);
client.commands.set(command.name, command);
}
client.once("ready", () => {
console.log("This bot is online!");
});
client.on("message", (message) => {
if (!message.content.startsWith(prefix) || message.author.bot) {
return;
}
// Destructure the first word from message.content, leave the rest as an array
const [commandName, ...args] = message.content
.slice(prefix.length)
.split(/ /);
// Attempt to get command by name from the Collection
const command = client.commands.get(commandName.toLowerCase());
if (!command) {
return; // do something
}
command.execute(message, args);
});
client.login('token');
бот> функции> effembeds.js
const { MessageEmbed } = require("discord.js");
module.exports.fairyEmbed = new MessageEmbed()
.setColor('#dd525d')
.setTitle('Fairy')
.setURL('https://youtu.be/0K6qBmnRizU')
.setDescription('Fairy types are too cutesy for my preference. They’re weak to Poison and Steel type and Fire, Steel and Poison types resist their attacks. But they do a lot of damage to Dark, Fighting and Dragon types. Dragon type attacks don’t effect them at all, so they’re good in that department.')
.setThumbnail('https://www.google.com/url?sa=iamp;url=https://www.zedge.net/wallpaper/23b8d5ed-9f57-39e7-b27c-ffd2df026702amp;psig=AOvVaw3xIwv-YzXf8AuUEaTGfBp4amp;ust=1609622014464000amp;source=imagesamp;cd=vfeamp;ved=0CAIQjRxqFwoTCKDrk7TT--0CFQAAAAAdAAAAABAJ')
.setImage('https://www.google.com/url?sa=iamp;url=https://www.pinterest.com/pin/627055948095995745/amp;psig=AOvVaw1Vu5xwOk0k9tBEJ9Yclz2Famp;ust=1609622152653000amp;source=imagesamp;cd=vfeamp;ved=0CAIQjRxqFwoTCICQ3vXT--0CFQAAAAAdAAAAABAD')
module.exports.fightingEmbed = new MessageEmbed()
.setColor('#61dde6')
.setTitle('Fighting')
.setURL('https://youtu.be/FJgRlbjzsrs')
.setDescription('Fighting types are very resilient. Their attacks are super effective against Rock, Steel, Dark, Normal and Ice types and they resist Dark, Rock and Bug type attacks. Fighting type attacks won’t do well against Flying, Psychic, Fairy, Poison or Bug types and they won’t do anything to Ghost types and they’re very weak to Fairy, Psychic and Flying type attacks.')
.setThumbnail('https://www.google.com/url?sa=iamp;url=https://www.zedge.net/wallpaper/23b8d5ed-9f57-39e7-b27c-ffd2df026702amp;psig=AOvVaw3xIwv-YzXf8AuUEaTGfBp4amp;ust=1609622014464000amp;source=imagesamp;cd=vfeamp;ved=0CAIQjRxqFwoTCKDrk7TT--0CFQAAAAAdAAAAABAJ')
.setImage('https://www.google.com/url?sa=iamp;url=https://pokemon.fandom.com/wiki/Zamazenta_(anime)amp;psig=AOvVaw1b8V8kCknIyef2c_zxuFjVamp;ust=1609622421791000amp;source=imagesamp;cd=vfeamp;ved=0CAIQjRxqFwoTCJCsvPXU--0CFQAAAAAdAAAAABAM')
module.exports.steelEmbed = new MessageEmbed()
.setColor('#ba2838')
.setTitle('Steel')
.setURL('https://youtu.be/I_57ptO3TKc')
.setDescription('Steel types are the prime definition of defense with an amazing resistance to Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel and Fairy type attacks and are immune to Poison attacks. They’ll do immense damage to Rock, Fairy and Ice types. If they get hit by Fire, Ground or Fighting type attacks, they’ll be greatly damaged and they don’t do much to Water, Fire, Electric or other Steel types.')
.setThumbnail('https://www.google.com/url?sa=iamp;url=https://www.zedge.net/wallpaper/23b8d5ed-9f57-39e7-b27c-ffd2df026702amp;psig=AOvVaw3xIwv-YzXf8AuUEaTGfBp4amp;ust=1609622014464000amp;source=imagesamp;cd=vfeamp;ved=0CAIQjRxqFwoTCKDrk7TT--0CFQAAAAAdAAAAABAJ')
.setImage('https://www.google.com/url?sa=iamp;url=https://pokemongohub.net/post/guide/dialga-heat-map/amp;psig=AOvVaw3l68mb5ltZZZusGgHSGLTdamp;ust=1609622768057000amp;source=imagesamp;cd=vfeamp;ved=0CAIQjRxqFwoTCKjLpZ_W--0CFQAAAAAdAAAAABAV')
module.exports.darkEmbed = new MessageEmbed()
.setColor('#3a4c7b')
.setTitle('Dark')
.setURL('https://youtu.be/0K6qBmnRizU')
.setDescription('Dark type Pokémon are masters of the night and dirty, underhanded tactics. They’re very strong against Psychic and Ghost and resist Dark and Ghost type attacks. Psychic type attacks don’t stand a chance due to their immunity. It’s best to avoid putting them against Fighting, Fairy and Bug type attacks because of their weakness and they won’t do as much damage against Dark, Fighting and Fairy type Pokémon. Either way you slice it, Dark type Pokémon are very strong. Spikemuth’s gym is a prime example of that.')
.setThumbnail('https://www.google.com/url?sa=iamp;url=https://www.zedge.net/wallpaper/23b8d5ed-9f57-39e7-b27c-ffd2df026702amp;psig=AOvVaw3xIwv-YzXf8AuUEaTGfBp4amp;ust=1609622014464000amp;source=imagesamp;cd=vfeamp;ved=0CAIQjRxqFwoTCKDrk7TT--0CFQAAAAAdAAAAABAJ')
.setImage('https://www.google.com/url?sa=iamp;url=https://bulbapedia.bulbagarden.net/wiki/Yveltal_(Pok%C3%A9mon)amp;psig=AOvVaw01HxoY93uTikkUD-yDrdJUamp;ust=1609623455517000amp;source=imagesamp;cd=vfeamp;ved=0CAIQjRxqFwoTCIDG2OLY--0CFQAAAAAdAAAAABAD')
module.exports.dragonEmbed = new MessageEmbed()
.setColor('#352822')
.setTitle('Dragon')
.setURL('https://youtu.be/8lrMjcNJGfE')
.setDescription('Dragon types are very rare and thought to be a mystical type. If you want to stop them in their tracks, use Fairy, Ice or Dragon type moves against them. Dragon types resist Fire, Water, Grass and Electric type attacks and Dragon Type attacks are only strong against themselves but have a wide variety of attacks. Dragons type moves don’t do much to Steel types and Fairy types are completely immune to their attacks. My bro said Raihan was infamous for completely demolishing trainers with his overwhelming dragons, so I’d watch your choices around them.')
.setThumbnail('https://www.google.com/url?sa=iamp;url=https://www.zedge.net/wallpaper/23b8d5ed-9f57-39e7-b27c-ffd2df026702amp;psig=AOvVaw3xIwv-YzXf8AuUEaTGfBp4amp;ust=1609622014464000amp;source=imagesamp;cd=vfeamp;ved=0CAIQjRxqFwoTCKDrk7TT--0CFQAAAAAdAAAAABAJ')
.setImage('https://www.google.com/url?sa=iamp;url=https://bleedingcool.com/games/rayquaza-raid-guide-how-to-catch-a-shiny-rayquaza-in-pokemon-go/amp;psig=AOvVaw02L1u59NkP3kqQSp5xAJKBamp;ust=1609623775222000amp;source=imagesamp;cd=vfeamp;ved=0CAIQjRxqFwoTCIiX9PvZ--0CFQAAAAAdAAAAABAD')
module.exports.groundEmbed = new MessageEmbed()
.setColor('#000000')
.setTitle('Ground')
.setURL('https://youtu.be/5V0kzLYkYTM')
.setDescription('Ground types are masters of the surface and underneath the ground. They’re super effective against Poison, Steel, Rock, Fire and Electric types. They resist Rock and Poison type attacks and are immune to Electric attacks. If they get his by Grass, Water or Ice type attacks, they’ll be greatly damaged. Bug and Grass types resist their attacks and Flying types are completely immune to them.')
.setThumbnail('https://www.google.com/url?sa=iamp;url=https://www.zedge.net/wallpaper/23b8d5ed-9f57-39e7-b27c-ffd2df026702amp;psig=AOvVaw3xIwv-YzXf8AuUEaTGfBp4amp;ust=1609622014464000amp;source=imagesamp;cd=vfeamp;ved=0CAIQjRxqFwoTCKDrk7TT--0CFQAAAAAdAAAAABAJ')
.setImage('https://www.google.com/url?sa=iamp;url=https://pokemondb.net/pokedex/groudonamp;psig=AOvVaw0dkrbkk1pp7Q7h5WqwkTk8amp;ust=1609711340636000amp;source=imagesamp;cd=vfeamp;ved=0CAIQjRxqFwoTCMDg-5eg_u0CFQAAAAAdAAAAABAJ')
бот > особенности > effectcmds.js
const { effect } = require("./effembeds.js"); // Change the file import based on where it is located
module.exports = {
name: "effect",
description: "information on effects from pokke!",
execute(message, args) {
//POKEMON TYPE -- FAIRY
if(command === 'fairy'){
module.exports = fairyEmbed;
}
//POKEMON TYPE -- FIGHTING
if(command === 'fighting'){
module.exports = fightingEmbed;
}
//POKEMON TYPE -- STEEL
if(command === 'steel'){
module.exports = steelEmbed;
}
//POKEMON TYPE -- DARK
if(command === 'dark'){
module.exports = darkEmbed;
}
//POKEMON TYPE -- DRAGON
if(command === 'dragon'){
module.exports = dragonEmbed;
}
//POKEMON TYPE -- GHOST
if(command === 'ghost'){
module.exports = ghostEmbed;
}
//POKEMON TYPE -- PSYCHIC
if(command === 'psychic'){
module.exports = psychicEmbed;
}
//POKEMON TYPE -- ROCK
if(command === 'rock'){
module.exports = rockEmbed;
}
//POKEMON TYPE -- BUG
if(command === 'bug'){
module.exports = bugEmbed;
}
//POKEMON TYPE -- FLYING
if(command === 'flying'){
module.exports = flyingEmbed;
}
//POKEMON TYPE -- GROUND
if(command === 'ground'){
module.exports = groundEmbed;
}
//POKEMON TYPE -- POISON
if(command === 'poison'){
module.exports = poisonEmbed;
}
//POKEMON TYPE -- ICE
if(command === 'ice'){
module.exports = iceEmbed;
}
//POKEMON TYPE -- GRASS
if(command === 'grass'){
module.exports = grassEmbed;
}
//POKEMON TYPE -- ELECTRIC
if(command === 'electric'){
module.exports = electricEmbed;
}
//POKEMON TYPE -- WATER
if(command === 'water'){
module.exports = waterEmbed;
}
//POKEMON TYPE -- FIRE
if(command === 'fire'){
module.exports = fireEmbed;
}
//POKEMON TYPE -- NORMAL
if(command === 'normal'){
module.exports = normalEmbed;
}
//POKEMON TYPE -- ALL
if(command === 'all'){
module.exports = allEmbed;
}
console.log(args[0]);
},
};
Ответ №1:
module.exports
работает, но вы поняли это неправильно. Он предназначен для использования определенных функций и т. Д. Или, В вашем случае, Для встраивания везде, где вам это нужно. Так что вам просто нужно обновить свой effectcmds.js
:
const effect = require("./effembeds.js"); // Change the file import based on where it is located
module.exports = {
name: "effect",
description: "information on effects from pokke!",
execute(message, args) {
//POKEMON TYPE -- FAIRY
if(args[0] === 'fairy'){
message.channel.send(effect.fairyEmbed);
}
//Edit that for every embed!
args
это массив, в котором хранятся ваши входные данные после вашего префикса. Итак, аргументы [0] — это первый ввод после вашего префикса. Это нормально для этого случая, потому что каждый эффект — это только одно слово.
Вы можете отправить вставку, просто используя переменную, в которой вы сохранили местоположение файла вставки. Как вы можете видеть в моем примере , это effect.fairyEmbed
для ввода fairy
.
Комментарии:
1. Я думаю, что я сделал это правильно? Что это за команда?
2.
$effect fairy
3. @RUEBee Я отредактировал свой код выше. Это не работает с
{}
atconst effect...