#javascript #html #canvas #onclick
#javascript #HTML #холст #onclick (включить) #onclick
Вопрос:
Я создаю игру на веб-странице, используя элемент html canvas, и я поместил весь код для своей игры внутрь функции с именем playPong(), и когда код не хранится внутри функции, он работает отлично, но когда функция вызывается из onclickсобытие, все элементы игры отображаются, но ничего не происходит. Это мой код.
<canvas id='my' width = '640' height = '480'></canvas>
<script>
function playPong() {
var canvas = document.getElementById("my");
var ctx = canvas.getContext("2d");
function paddle(x, y, width, height) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.speedModifier = 0;
this.hasCollidedWith = function(ball) {
var paddleLeftWall = this.x;
var paddleRightWall = this.x this.width;
var paddleTopWall = this.y;
var paddleBottomWall = this.y this.height;
if (ball.x > paddleLeftWall amp;amp;
ball.x < paddleRightWall amp;amp;
ball.y > paddleTopWall amp;amp;
ball.y < paddleBottomWall) {
return true;
}
return false;
};
this.move = function(keyCode) {
var nextY = this.y;
if (keyCode == 40) {
nextY = 5;
this.speedModifer = 1.5;
} else if (keyCode == 38) {
nextY = -5;
this.speedModifier = 1.5;
} else {
this.speedModifier = 0;
}
nextY = nextY < 0 ? 0 : nextY;
nextY = nextY this.height > 480 ? 480 - this.height : nextY;
this.y = nextY;
};
}
var player = new paddle(5, 200, 25, 100);
var ai = new paddle(610, 200, 25, 100);
var ball = {
x: 320,
y: 240,
radius: 7,
xSpeed: 2,
ySpeed: 0,
playerscore: 0,
aiscore: 0,
reverseX: function() {
this.xSpeed *= -1;
},
reverseY: function() {
this.ySpeed *= -1;
},
reset: function() {
alert('The score is now ' this.playerscore ' to ' this.aiscore);
this.x = 20;
this.y = 24;
this.xSpeed = 2;
this.ySpeed = 0;
},
isBouncing: function() {
return ball.ySpeed != 0;
},
modifyXSpeedBy: function(modification) {
modification = this.xSpeed < 0 ? modification * -1 : modification;
var nextValue = this.xSpeed modification;
nextValue = Math.abs(nextValue) > 9 ? 9 : nextValue;
this.xSpeed = nextValue;
},
modifyYSpeedBy: function(modification) {
modification = this.ySpeed < 0 ? modification * -1 : modification;
this.ySpeed = modification;
}
};
function tick() {
updateGame();
draw()
window.setTimeout("tick()", 1000 / 60);
}
function updateGame() {
ball.x = ball.xSpeed;
ball.y = ball.ySpeed;
if (ball.x < 0) {
ball.reset();
ball.aiscore = ball.aiscore 1;
}
if (ball.x > 640) {
ball.reset();
ball.playerscore = ball.playerscore 1
}
if (ball.y <= 0 || ball.y >= 480) {
ball.reverseY();
}
var collidedWithPlayer = player.hasCollidedWith(ball);
var collidedWithAi = ai.hasCollidedWith(ball);
if (collidedWithPlayer || collidedWithAi) {
ball.reverseX();
ball.modifyXSpeedBy(0.25);
var speedUpValue = collidedWithPlayer ? player.speedModifier : ai.speedModifier;
ball.modifyYSpeedBy(speedUpValue);
}
for (var keyCode in heldDown) {
player.move(keyCode);
}
var aiMiddle = ai.y (ai.height / 2);
if (aiMiddle < ball.y) {
ai.move(40);
}
if (aiMiddle > ball.y) {
ai.move(38);
}
}
function draw() {
ctx.fillStyle = "black";
ctx.fillRect(0, 0, 640, 480);
renderPaddle(player);
renderPaddle(ai);
renderBall(ball);
}
function renderPaddle(paddle) {
ctx.fillStyle = "blue";
ctx.fillRect(paddle.x, paddle.y, paddle.width, paddle.height);
}
function renderBall(ball) {
ctx.beginPath();
ctx.arc(ball.x, ball.y, ball.radius, 0, 2 * Math.PI, false);
ctx.fillStyle = "pink";
ctx.fill();
}
var heldDown = {};
window.addEventListener("keydown", function(keyInfo) {
heldDown[event.keyCode] = true;
}, false);
window.addEventListener("keyup", function(keyInfo) {
delete heldDown[event.keyCode];
}, false);
tick();
}
</script>
<script>
function getOff(){
alert ("you've been on for five minutes now. Time to take a break.");
setTimeout(function(){ alert("it's been 10 minutes now. Get back to work.");
close();
var body = document.getElementById('hide5')
body.style.display = 'none'
},300000);
}
setInterval (getOff, 300000)
}
</script>
<button onclick = 'playPong()'> Play pong </button>
Комментарии:
1. Пожалуйста, отправьте код в строке 178. Я думаю, что у него ошибка синтаксиса
2. ? в строке 178 нет кода.
Ответ №1:
Если вы хотите запустить игру с помощью кнопки. Вы можете создать функцию playPong(), чтобы закрыть только строку кода tick() .
Как показано ниже.
<canvas id='my' width = '640' height = '480'></canvas>
<script>
var canvas = document.getElementById("my");
var ctx = canvas.getContext("2d");
function paddle(x, y, width, height) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.speedModifier = 0;
this.hasCollidedWith = function(ball) {
var paddleLeftWall = this.x;
var paddleRightWall = this.x this.width;
var paddleTopWall = this.y;
var paddleBottomWall = this.y this.height;
if (ball.x > paddleLeftWall amp;amp;
ball.x < paddleRightWall amp;amp;
ball.y > paddleTopWall amp;amp;
ball.y < paddleBottomWall) {
return true;
}
return false;
};
this.move = function(keyCode) {
var nextY = this.y;
if (keyCode == 40) {
nextY = 5;
this.speedModifer = 1.5;
} else if (keyCode == 38) {
nextY = -5;
this.speedModifier = 1.5;
} else {
this.speedModifier = 0;
}
nextY = nextY < 0 ? 0 : nextY;
nextY = nextY this.height > 480 ? 480 - this.height : nextY;
this.y = nextY;
};
}
var player = new paddle(5, 200, 25, 100);
var ai = new paddle(610, 200, 25, 100);
var ball = {
x: 320,
y: 240,
radius: 7,
xSpeed: 2,
ySpeed: 0,
playerscore: 0,
aiscore: 0,
reverseX: function() {
this.xSpeed *= -1;
},
reverseY: function() {
this.ySpeed *= -1;
},
reset: function() {
alert('The score is now ' this.playerscore ' to ' this.aiscore);
this.x = 20;
this.y = 24;
this.xSpeed = 2;
this.ySpeed = 0;
},
isBouncing: function() {
return ball.ySpeed != 0;
},
modifyXSpeedBy: function(modification) {
modification = this.xSpeed < 0 ? modification * -1 : modification;
var nextValue = this.xSpeed modification;
nextValue = Math.abs(nextValue) > 9 ? 9 : nextValue;
this.xSpeed = nextValue;
},
modifyYSpeedBy: function(modification) {
modification = this.ySpeed < 0 ? modification * -1 : modification;
this.ySpeed = modification;
}
};
function tick() {
updateGame();
draw()
window.setTimeout("tick()", 1000 / 60);
}
function updateGame() {
ball.x = ball.xSpeed;
ball.y = ball.ySpeed;
if (ball.x < 0) {
ball.reset();
ball.aiscore = ball.aiscore 1;
}
if (ball.x > 640) {
ball.reset();
ball.playerscore = ball.playerscore 1
}
if (ball.y <= 0 || ball.y >= 480) {
ball.reverseY();
}
var collidedWithPlayer = player.hasCollidedWith(ball);
var collidedWithAi = ai.hasCollidedWith(ball);
if (collidedWithPlayer || collidedWithAi) {
ball.reverseX();
ball.modifyXSpeedBy(0.25);
var speedUpValue = collidedWithPlayer ? player.speedModifier : ai.speedModifier;
ball.modifyYSpeedBy(speedUpValue);
}
for (var keyCode in heldDown) {
player.move(keyCode);
}
var aiMiddle = ai.y (ai.height / 2);
if (aiMiddle < ball.y) {
ai.move(40);
}
if (aiMiddle > ball.y) {
ai.move(38);
}
}
function draw() {
ctx.fillStyle = "black";
ctx.fillRect(0, 0, 640, 480);
renderPaddle(player);
renderPaddle(ai);
renderBall(ball);
}
function renderPaddle(paddle) {
ctx.fillStyle = "blue";
ctx.fillRect(paddle.x, paddle.y, paddle.width, paddle.height);
}
function renderBall(ball) {
ctx.beginPath();
ctx.arc(ball.x, ball.y, ball.radius, 0, 2 * Math.PI, false);
ctx.fillStyle = "pink";
ctx.fill();
}
var heldDown = {};
window.addEventListener("keydown", function(keyInfo) {
heldDown[event.keyCode] = true;
}, false);
window.addEventListener("keyup", function(keyInfo) {
delete heldDown[event.keyCode];
}, false);
function playPong(){
tick();
}
</script>
<script>
function getOff(){
alert ("you've been on for five minutes now. Time to take a break.");
setTimeout(function(){ alert("it's been 10 minutes now. Get back to work.");
close();
var body = document.getElementById('hide5')
body.style.display = 'none'
},300000);
}
setInterval (getOff, 300000)
}
</script>
<button onclick = 'playPong()'> Play pong </button>