#swift #speech-recognition #ios10
#swift #распознавание речи #ios10
Вопрос:
Я реализовал распознавание речи с использованием новой платформы SpeechKit.
Однако я не могу найти никаких указаний на то, как реализовать автоматическое определение конца речи.
Кто-нибудь знает, возможно ли это каким-то образом?
func startRecording() {
// check if recognition task is running
if recognitionTask != nil {
recognitionTask?.cancel()
recognitionTask = nil
}
// create an audio session for the audio recording
let audioSession = AVAudioSession.sharedInstance()
do {
try audioSession.setCategory(AVAudioSessionCategoryRecord) // recording
try audioSession.setMode(AVAudioSessionModeMeasurement) // measurement
try audioSession.setActive(true, with: .notifyOthersOnDeactivation)
} catch {
print("audioSession properties weren't set because of an error")
}
// this will be sent to the Apple's servers
recognitionRequest = SFSpeechAudioBufferRecognitionRequest()
// check if the device has an audio input for recording
guard let inputNode = audioEngine.inputNode else {
fatalError("Audio engine has no input node")
}
guard let recognitionRequest = recognitionRequest else {
fatalError("Unable to create an SFSpeechAudioBufferRecognitionRequest object")
}
// also partial results will be reported
recognitionRequest.shouldReportPartialResults = true
// start recognition, and finally return a final transcript
recognitionTask = speechRecognizer?.recognitionTask(with: recognitionRequest, resultHandler: { result, error in
var isFinal = false
if result != nil {
self.textView.text = result?.bestTranscription.formattedString
isFinal = (result?.isFinal)!
}
// if there is no error, or result is final, stop everything
if error != nil || isFinal {
self.audioEngine.stop()
inputNode.removeTap(onBus: 0)
self.recognitionRequest = nil
self.recognitionTask = nil
self.microphoneButton.isEnabled = true
}
})
let recordingFormat = inputNode.outputFormat(forBus: 0)
// add an audio input to the request
inputNode.installTap(onBus: 0, bufferSize: 1024, format: recordingFormat) { buffer, when in
self.recognitionRequest?.append(buffer)
}
// prepare and start the audio engine
audioEngine.prepare()
do {
try audioEngine.start()
} catch {
print("audioEngine couldn't start because of an error.")
}
textView.text = "Say something, I'm listening!"
}
}