#javascript #html
#javascript #HTML
Вопрос:
Моя идея состоит в том, чтобы изменить фоновое изображение только после того, как еда съедена. Однако он просто продолжает меняться взад и вперед между изображениями в моем списке. Я думаю, это из-за requestAnimationFrame, который я использовал в своем скрипте. Это script.js
import { update as updateSnake, draw as drawSnake, getSnakeHead, snakeIntersection } from './snake.js'
import { update as updateFood, draw as drawFood} from './food.js'
import { outsideGrid } from './grid.js'
let lastRenderTime = 0
let gameOver = 0;
let modal = document.getElementById('modal')
let easy = document.getElementById('easy')
let normal = document.getElementById('normal')
let hard = document.getElementById('hard')
let SNAKE_SPEED
easy.onclick = function() {
modal.style.display = "none"
chooseDifficulty(easy)
}
normal.onclick = function() {
modal.style.display = "none"
chooseDifficulty(normal)
}
hard.onclick = function() {
modal.style.display = "none"
chooseDifficulty(hard)
}
const gameBoard = document.getElementById('game-board')
function chooseDifficulty(difficulty) {
switch (difficulty) {
case easy:
SNAKE_SPEED = 5;
break;
case normal:
SNAKE_SPEED = 8;
break;
case hard:
SNAKE_SPEED = 12;
break;
}
}
function main(currentTime) {
if (gameOver) {
if (confirm('You lost. Press OK to restart')) {
location.reload()
}
return
}
window.requestAnimationFrame(main)
const secondsSinceLastRender = (currentTime - lastRenderTime) / 1000
if (secondsSinceLastRender < 1 / SNAKE_SPEED) return
lastRenderTime = currentTime;
update()
draw()
}
window.requestAnimationFrame(main)
function update() {
updateSnake()
updateFood()
checkDeath()
}
function draw() {
gameBoard.innerHTML = ''
drawSnake(gameBoard)
drawFood(gameBoard)
}
function checkDeath() {
gameOver = outsideGrid(getSnakeHead()) || snakeIntersection()
}
Вот food.js
import { onSnake, expandSnake } from './snake.js'
import { randomGridPosition } from './grid.js'
let food = getRandomPosition()
let foodList = ['assets/giraffe.png','assets/lion.png','assets/kangaroo.png'];
let foodImg
const EXPANSION_RATE = 1
export function update() {
if (onSnake(food)) {
expandSnake(EXPANSION_RATE)
food = getRandomPosition()
}
}
export function draw(gameBoard) {
const foodElement = document.createElement("div")
foodElement.style.gridRowStart = food.y
foodElement.style.gridColumnStart = food.x
foodElement.classList.add('food')
foodImg = foodList[Math.floor(Math.random() * 3)]
foodElement.style.backgroundImage = 'url(' foodImg ')'
gameBoard.appendChild(foodElement)
}
function getRandomPosition() {
let newFoodPosition
while (newFoodPosition == null || onSnake(newFoodPosition)) {
newFoodPosition = randomGridPosition()
}
return newFoodPosition
}
Как мне изменить изображение еды только один раз после того, как она съедена?
Ответ №1:
Вы можете обновить свой foodImg в update
функции в food.js .
Например: (food.js )
import { onSnake, expandSnake } from './snake.js'
import { randomGridPosition } from './grid.js'
let food = getRandomPosition()
let foodList = ['assets/giraffe.png','assets/lion.png','assets/kangaroo.png'];
let foodImg = foodList[Math.floor(Math.random() * 3)]; // <---- here get random food image
const EXPANSION_RATE = 1
export function update() {
if (onSnake(food)) {
expandSnake(EXPANSION_RATE);
foodImg = foodList[Math.floor(Math.random() * 3)]; // <-- here get new foodImg after food eaten.
food = getRandomPosition();
}
}
export function draw(gameBoard) {
const foodElement = document.createElement("div")
foodElement.style.gridRowStart = food.y
foodElement.style.gridColumnStart = food.x
foodElement.classList.add('food')
// foodImg = foodList[Math.floor(Math.random() * 3)]
foodElement.style.backgroundImage = 'url(' foodImg ')'
gameBoard.appendChild(foodElement)
}
function getRandomPosition() {
let newFoodPosition
while (newFoodPosition == null || onSnake(newFoodPosition)) {
newFoodPosition = randomGridPosition()
}
return newFoodPosition
}